Sector Space has four fixed classes: Proprietor, Infiltrator, Templar, and Sentinel. You choose a class at a Skill Training station; your ship-and-fleet guide records the class roles and fleet limits. Characters gain 6 Skill Points per level and start with two secondary-skill slots, then unlock another slot every 10 class levels.
On this page
Choose a class for its role and fleet limit
| Class | Role | Starting fleet slots |
|---|---|---|
Proprietor | Industry and economy | 6 |
Infiltrator | Ambush damage | 2 |
Templar | Balanced | 4 |
Sentinel | Tank | 3 |
How skill progression works
Pick a class at Skill Training
The game offers the four listed classes. Read their strengths and fleet slot caps before choosing; the full class guide covers their detailed bonuses.
Done when: Your chosen class is visible in the character menu.
Spend Skill Points on secondary skills
The current guide records 6 Skill Points per level and two starting secondary skill slots. Fleet Management and Fleet Engineering support a larger, stronger fleet; Negotiation and Commerce support trading.
Done when: Your selected skills match the role you want to build.
Plan around slot unlocks
The current guide records one additional secondary-skill slot every 10 class levels. Check your character menu as you level to see which skills can be equipped.
Done when: The intended skills fit the available slots.
Before changing a class or build
The ships-and-fleet guide notes that class and skill choices can be reset for credits at a station, with the cost increasing by player level. It also records a fleet consequence when changing class with active ships. Check those details before resetting, then use the guide's tables for exact class bonuses, slot colors, and skill effects.